
#Stick rpg 2 glowy sword upgrade
Strength and weapon upgrade generally do the same thing, so upgrade one when the other is more expensive The more you upgrade the less times you have to hit an enemy to kill them when using the right sword This will save you many many many clicks. My best advice is UPGRADE UPGRADE UPGRADE! But then again, that's why when it comes to your weapon, bigger is always better. You may find combat occasionally annoying as well, with sword swipes not hitting the enemy unless you're horizontally lined up with them just right. The choice to use the or keys would have been nice for those who like more tactile control, something we can only hope for in a later version. You'll probably find your share of annoying interface issues when controlling your hero, sometimes veering off in a direction you didn't intend. There's even an elemental-based system of damage and protection, with different colored gems to collect that you can trade in for sword and armor enhancements. There's a pretty elaborate design underneath all those blocky little pixels you can visit temples to upgrade your base stats, learn magic from wizards to shoot napalm or water bolts from your sword, buy better armor and items to help you survive, and much more. Ginormo Sword-developed with rudimentary graphics, sound and gameplay style-is able to hold its own against similar flash games in the genre today when it comes to fun-factor. But as we've seen with Babarageo's other games, that's far from the truth. You can only move on to the next zone when you've defeated all the current zone's monster nodes and final boss.Īnalysis: At first glance, Ginormo Sword might seem like some wacky tribute to retro action-RPG games, meant to be more nostalgic than entertaining. Once you've killed all the monsters in a node, it becomes "unlocked" and visible for repeated visits. Move your 2D hero around the monsters, dodging collisions and taking sword swipes at them to lower their health. Move with your mouse, attack by clicking the combat sequences look a bit ridiculous, literally resembling the action you'd expect from an old Atari game. A text display above the map will indicate when you've found a "monster node." Click the mouse to enter combat, and you'll go up against a random number of monsters to battle. In each zone, you have to hunt around, using your mouse cursor to control your hero. Other zones are covered by a "fog of war," and zones are unlocked in a linear fashion. Your starting zone features an Inn where you can access your inventory, check your stats stats and modify your save file. The game presents you with a world map of 16 zones. As you'll see in the real-time combat, added length and width help you reach monsters easier, and hit them more often. Once you've picked a sword, you can visit your neighborhood blacksmith and spend gold to raise your sword's level, allowing you to increase it's length and width. There are a few different swords available throughout the game, each offering its own strengths and weaknesses (such as giving you a bonus to fire damage, but a negative modifier to water). As you gather more money and items by battling monsters and bosses, you can enhance your sword in a variety of ways. Obvious metaphorical references aside, it's actually an innovative weapon system. There are no other weapons in this game your sole task when it comes to upgrading your power is to make your sword bigger, longer, thicker and stronger. You control a pink, ninja-looking hero equipped with a sword and nothing else. The same is true of Ginormo Sword, a fantasy action game with subtle RPG elements drawn from the golden age of Atari and Intellivision games. He also has a reputation for developing games that end up being a lot more fun to play than you might imagine from looking at screenshots. If you've played any of Babarageo's earlier games, you'll know this guy's got a serious pixel-fetish. The pixel-loving Japanese game designer responsible for Flash gems like Uchuwars, Uchuforce 2 and the adorable little STG Banner (a 15-pixel-tall space shooter) recently converted his newest game, Ginormo Sword, from Japanese to English. With enough modifications, the power of the sun can be in your hands.Babarageo is up to his old antics again. The baseball bats do good damage off-season. The strongest and most powerful weapons in Stick RPG 2.Ĭhainsaws are good for cutting up trees, and other people. Light Laser Sword (Max rank from Jebediah).Dark Laser Sword (Max rank from Sithia).


The first weapon you have in the game fortunately its already given to you! Fists aren't most helpful in many of the combat zones and fights in the game, but Gym fights are where fists come in handy. However, most weapons are usually purchased from weapons salesmen or someone similar. The weapons in Stick RPG 2 are very useful, and some can be obtained by completing side-quests. Indicates that it can be purchased somewhere. * Indicates the most expensive/powerful weapon.
